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	<title>Comments on: I must be missing something.</title>
	<atom:link href="http://stubblog.wordpress.com/2007/06/05/i-must-be-missing-something/feed/" rel="self" type="application/rss+xml" />
	<link>http://stubblog.wordpress.com/2007/06/05/i-must-be-missing-something/</link>
	<description>If it's crap, it's &#124;Paul&#124;'s fault</description>
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		<title>By: God hates LOLcats &#171; Stubblog</title>
		<link>http://stubblog.wordpress.com/2007/06/05/i-must-be-missing-something/#comment-1972</link>
		<dc:creator>God hates LOLcats &#171; Stubblog</dc:creator>
		<pubDate>Tue, 01 Apr 2008 13:12:26 +0000</pubDate>
		<guid isPermaLink="false">http://stubblog.wordpress.com/2007/06/05/i-must-be-missing-something/#comment-1972</guid>
		<description>[...] God hates LOLcats. I still don&#8217;t get them, they&#8217;re still not funny.    [...]</description>
		<content:encoded><![CDATA[<p>[...] God hates LOLcats. I still don&#8217;t get them, they&#8217;re still not funny.    [...]</p>
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		<title>By: Stuart Grimshaw</title>
		<link>http://stubblog.wordpress.com/2007/06/05/i-must-be-missing-something/#comment-1971</link>
		<dc:creator>Stuart Grimshaw</dc:creator>
		<pubDate>Tue, 01 Apr 2008 13:05:24 +0000</pubDate>
		<guid isPermaLink="false">http://stubblog.wordpress.com/2007/06/05/i-must-be-missing-something/#comment-1971</guid>
		<description>@stan ... ?</description>
		<content:encoded><![CDATA[<p>@stan &#8230; ?</p>
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		<title>By: Stan Bravovski</title>
		<link>http://stubblog.wordpress.com/2007/06/05/i-must-be-missing-something/#comment-1970</link>
		<dc:creator>Stan Bravovski</dc:creator>
		<pubDate>Thu, 27 Mar 2008 04:24:53 +0000</pubDate>
		<guid isPermaLink="false">http://stubblog.wordpress.com/2007/06/05/i-must-be-missing-something/#comment-1970</guid>
		<description>RTARD.

http://lolcode.com/

http://blog.notdot.net/archives/32-LOLCode.net-Now-your-LOLCats-can-use-the-CLR!.html

IM IN YR LOOP
I HAS A DIFFERENCE
LOL DIFFERENCE R COUNTER NERF MINIMUM

These guys are real dumiez.

) Scope Issued (MAH &amp; where variables are accessed)
2) Grammar problems
    A) Function Call syntax
    B) Slot Access Syntax (direct vs. indirect &amp; ordering)
3) Inheritance (more specifically Interfaces, Mixins or Multiple?)

I tried my best to abide by LOLCodeisms such as trying to reduce punctuation, and making sure order of operations are easy to see.  This spec assumes a very loosely typed language, and encourages it.  Not sure how everyone feels about that.  Anyway I wanted to point out the strong/weak points in the spec.

Areas of Interest
1) SRS BIZNUS operator.  This was a little bit of a jump from what we discussed in the forums.  I decided to take Memodude&#039;s suggestion (indirect vs. direct) and limit it to one new operator to take care of direct-slot access vs. indirect slot access problem.  I&#039;m not sure about the keywords, or the idea in general.  let me know what you think.
2) The NERF operator to remove slots (as well as subtraction).  I just threw that in there, we hadn&#039;t really discussed it.
3) The new &quot;ME&quot; identifier.  The more I thought about it, the more we had to distinguish between I (current scope) and ME (calling object) within functions.  This removes the MAH keyword, and makes code look cleaner.  I&#039;m not sure how everyone feels about this, but I thought I&#039;d give it a try.
4) Mixins.  I love the ability to mixin functionality whenever I want.  I thought LOLCode could make use of this easily with the SMOOSH operator.
5) Runtime Inheritance - The ability to change your parent on the fly is pretty crazy.  I figured it&#039;s a really neat Idea and could lead to some very interesting capabilities (and I don&#039;t think the implementation is all that hard).
6) Beginnings of a standard library.  I think LOLCode could use some classes that are standard.

Please peruse the spec and let&#039;s see if we can vote on this for acceptance.  I was hopping we could push out the 1.3 spec within the year with the basic OO functionality.</description>
		<content:encoded><![CDATA[<p>RTARD.</p>
<p><a href="http://lolcode.com/" rel="nofollow">http://lolcode.com/</a></p>
<p><a href="http://blog.notdot.net/archives/32-LOLCode.net-Now-your-LOLCats-can-use-the-CLR" rel="nofollow">http://blog.notdot.net/archives/32-LOLCode.net-Now-your-LOLCats-can-use-the-CLR</a>!.html</p>
<p>IM IN YR LOOP<br />
I HAS A DIFFERENCE<br />
LOL DIFFERENCE R COUNTER NERF MINIMUM</p>
<p>These guys are real dumiez.</p>
<p>) Scope Issued (MAH &amp; where variables are accessed)<br />
2) Grammar problems<br />
    A) Function Call syntax<br />
    B) Slot Access Syntax (direct vs. indirect &amp; ordering)<br />
3) Inheritance (more specifically Interfaces, Mixins or Multiple?)</p>
<p>I tried my best to abide by LOLCodeisms such as trying to reduce punctuation, and making sure order of operations are easy to see.  This spec assumes a very loosely typed language, and encourages it.  Not sure how everyone feels about that.  Anyway I wanted to point out the strong/weak points in the spec.</p>
<p>Areas of Interest<br />
1) SRS BIZNUS operator.  This was a little bit of a jump from what we discussed in the forums.  I decided to take Memodude&#8217;s suggestion (indirect vs. direct) and limit it to one new operator to take care of direct-slot access vs. indirect slot access problem.  I&#8217;m not sure about the keywords, or the idea in general.  let me know what you think.<br />
2) The NERF operator to remove slots (as well as subtraction).  I just threw that in there, we hadn&#8217;t really discussed it.<br />
3) The new &#8220;ME&#8221; identifier.  The more I thought about it, the more we had to distinguish between I (current scope) and ME (calling object) within functions.  This removes the MAH keyword, and makes code look cleaner.  I&#8217;m not sure how everyone feels about this, but I thought I&#8217;d give it a try.<br />
4) Mixins.  I love the ability to mixin functionality whenever I want.  I thought LOLCode could make use of this easily with the SMOOSH operator.<br />
5) Runtime Inheritance &#8211; The ability to change your parent on the fly is pretty crazy.  I figured it&#8217;s a really neat Idea and could lead to some very interesting capabilities (and I don&#8217;t think the implementation is all that hard).<br />
6) Beginnings of a standard library.  I think LOLCode could use some classes that are standard.</p>
<p>Please peruse the spec and let&#8217;s see if we can vote on this for acceptance.  I was hopping we could push out the 1.3 spec within the year with the basic OO functionality.</p>
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		<title>By: Pshhh....</title>
		<link>http://stubblog.wordpress.com/2007/06/05/i-must-be-missing-something/#comment-1138</link>
		<dc:creator>Pshhh....</dc:creator>
		<pubDate>Thu, 18 Oct 2007 15:39:09 +0000</pubDate>
		<guid isPermaLink="false">http://stubblog.wordpress.com/2007/06/05/i-must-be-missing-something/#comment-1138</guid>
		<description>Of course they&#039;re suppossed to be funny. We know this because they ARE funny. Just like you obviously ARE too old for the internet.</description>
		<content:encoded><![CDATA[<p>Of course they&#8217;re suppossed to be funny. We know this because they ARE funny. Just like you obviously ARE too old for the internet.</p>
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		<title>By: LOLBOT</title>
		<link>http://stubblog.wordpress.com/2007/06/05/i-must-be-missing-something/#comment-740</link>
		<dc:creator>LOLBOT</dc:creator>
		<pubDate>Mon, 27 Aug 2007 08:31:10 +0000</pubDate>
		<guid isPermaLink="false">http://stubblog.wordpress.com/2007/06/05/i-must-be-missing-something/#comment-740</guid>
		<description>I CAN PWN MIDDLE AGED LOLZ?!? BUKAKKELOLZ</description>
		<content:encoded><![CDATA[<p>I CAN PWN MIDDLE AGED LOLZ?!? BUKAKKELOLZ</p>
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